Horror Framework


Dear Players, Renderbydavid of RBD Interactive here

Where's Mom? Is a game written by Junior Amaris.

This game is using my new framework I been working on for the past couple months. I took his idea and implemented my framework to give it a test on a completed story. My framework doesn't have a name yet, so lets just call it 'Horror Framework'.

With Horror Framework we are able to develop a game that has a save-system with any game-object saveable and inventory system with carry weight and ability to place items in the world, also a smooth cutscene transition from player control to cutscene while looking seamless in first person. My goal with the framework is to let us create future games with it that will speed up the process and allow story's to be written in anyway linear or non-linear.

Horror Framework includes AI NPCs that can be an enemy towards the player or a follower. It also allows to have items in the inventory contain any type of script, its not hard-coded to only contain one script for a item. So it allows us to have weapons, flashlights, ammo, ability's ect.

The player control has the ability to Sprint, Jump, Crouch, Swim, Fly and Climb ladders. It also has the ability to have any type(s) of player status bar like Hunger, Health, Stamina Ect.

All though everything Horror Framework has to offer isn't featured in 'Where's Mom?' since its made to be able to disable features, you can still play 'Where's Mom?' to see how our next game on RBD Interactive will* be like.



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